Closed pilot — the next test group is forming
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GROWXP
How it works Mechanics Roles Science FAQ
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A MOTIVATION SYSTEM THAT LIVES IN TELEGRAM
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Kids earn XP for real effort — schoolwork, sport, grit. Parents confirm it in one tap. Experience never expires and is never taken away. Not once.
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How it works
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no penalties by design built on motivation science nothing to install
GROWXP
CLEARANCE: PERSONAL
// OPERATIVE
DAVID
[ CADET ]
184 XP
SHIELD
INTACT
STREAK
5 DAYS
RECORD
5
// TRACKS
语言 Language50
Grit80
History20
Headphones
GOAL
战略
PUSH TO PARENT
Request: “Characters” +10 XP
Confirm
Later
+10 XP · 语言
confirmed by dad · today
streak 5 → 6 · 1 day to bonus
Green week: +200
HOW IT WORKS
Three steps, and effort becomes progress the same day
01
The kid logs the effort
Buttons instead of commands: “Characters”, “BJJ”, “Record” — assembled from their own price list. Type “I want…” and the wish drops straight into the wishlist.
02
A parent confirms
The request arrives as a push with buttons — one tap to confirm. Whichever parent gets there first has decided it: double awards are impossible.
03
XP lands today
“+10 XP · 语言” — the same day, with the honest math in plain sight: “50 × 0.4 = +20”. Immediate reinforcement, not a reward a month from now.
Why families trust it
INVARIANTS · WIRED INTO THE CODE, COVERED BY TESTS
XP only adds up
No deductions, no debits — not even at the database level. A negative entry is impossible to write.
Achievement ≠ behaviour
Learning grows experience. Honesty and relationships live on a separate plane — and that one has no price tag.
Owning up pays off
A slip the kid reports themselves is never punished automatically, and it can earn an honesty bonus.
No retroactive edits
Weights and prices change between seasons only. Awarded history is untouchable.
MECHANICS
A serious game: ranks, milestones and streaks — for real work
Weighted tracks
Hard work (writing, reading) carries full weight; a favourite carries a gentle one — we keep passion off the payroll. The weight is visible in every entry.
7 DAYS → +50
Streaks without fear
Daily practice builds a run: 7 days +50, 30 days +300. Break it and nothing is taken away — the counter restarts, the record stands.
Shield of honour
A weekly behaviour loop. Intact on Sunday — +200 and a step toward the next rank. Broken — no bonus, rank on pause; the repair path stays visible.
6
Milestones unlock prizes
Prizes come from the kid's own wishlist and open through milestones — they are never bought with points. Earned is earned: behaviour never gates a prize.
Ranks only climb
A ladder from Cadet to Resident, driven by lifetime weighted XP. The kid is free to name the steps themselves.
Teachers on board
A mentor joins in a minute and reinforces the effort right after the lesson. They see their own subjects and nothing else — family privacy holds.
ROLES
Everyone in the squad has their own view
For the kid
A mission dashboard in their own theme: rank, bars, streaks
One tap per button — never “type a command”
Wishlist: “I want…” and the wish is on the list
A countdown for long grinds: “7 of 20 left”
For parents
Confirm requests in one tap, straight from the push
Admin panel: tracks, prices, prizes, ranks, mentors
Automation: weekly close, a fresh shield, reminders
Several kids: a new profile copies an existing structure
For teachers
Onboarding in a minute: invite code → done
“Propose 50 for the debrief” — a request goes to the parents
Price range and weekly cap — the system keeps count for you
Sees only their own: family privacy is enforced at the API
The mechanics aren't invented
THE RESEARCH BEHIND IT
TOKEN ECONOMY · BARKLEY
External, visible, immediate reinforcement is the best-evidenced behavioural method in ADHD. XP are exactly those tokens — except they can never be taken back.
DELAY AVERSION · SONUGA-BARKE
A reward “at the end of the month” is worth roughly zero in ADHD. That is why confirmation and “+10 XP” arrive the same day.
SELF-DETERMINATION · DECI & RYAN
Autonomy: the kid fills the wishlist and names the ranks. Competence: levels and records. Relatedness: parents confirm rather than supervise.
GROWTH MINDSET · DWECK
A record means “you beat yourself”, not “you hit the norm”: 5 → 6 pull-ups is worth exactly what 11 → 12 is worth.
NO RESPONSE COST
Point penalties destroy trust and teach kids to dodge the system instead of changing behaviour. Hence invariant #1.
OVERJUSTIFICATION · LEPPER
Pay for what a child already loves and you kill the love. Favourites earn badges and words; the hard stuff earns the XP.
PERSONA AND THEME
Every kid gets a universe of their own
David runs “Command Centre”: a personal clearance stamp, an operations log, Chinese-character accents. The next kid picks their own persona and theme — deep space, an expedition, anything. The theme is private space: not even a mentor sees it.
palette
wording
icons
persona
TERMINAL
// instrument density
DOSSIER
paper archive, stamps
HUD
glow, cut corners
FAQ
What parents ask
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THE NEXT SQUAD IS FORMING
GrowXP is a closed pilot right now — invited families only. The moment we start gathering the next test group, we will tell you. Switch on browser notifications and you get exactly one message: when there is a place for your family.
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GROWXP
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“XP is never taken away” — guaranteed by the data schema
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